SpecialMesh.RotationOffset/SpecialMesh.OffsetCFrame

In my game I have to use two layers of parts: The first layer is simply the skeleton. It’s what the body animates around and such. The second layer is armor. It’s moved (currently possible with SpecialMesh.Offset) and rotated to fit around the body.

The result is me having double the parts I need. If SpecialMesh.Offset used a CFrame value or some way to rotate then I could easily halve the parts I have.

The current solution is importing and exporting until I’m happy with the mesh rotation, which is really ugly.

Other uses can be rims on wheels that don’t require an extra part to rotate a special way, special effects, etc…

1 Like

tfw Discourse disabled replies for 20 min after your post.

+1

Personally I’ve always wanted a feature like this. I think it’s rather strange that meshes lack a rotation-based offset. They have position + scale, so why not rotation?

1 Like

Exactly

1 Like

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.