GetDeveloperProductsAsync - Internal Error ..?

The issue here is that server is meant to hold reference to the whole object returned by GetDeveloperProductsAsync , so as to allow the products to be later picked apart à la carte. It doesn’t do so though, because of some internal server error?

function GameSettings:getAllConsumables()
	local success, results = ypcall(function()
		MarketplaceService:GetDeveloperProductsAsync();
	end)

	return ({[true]=results:GetCurrentage()})[success] or {};
end

This is what I get back…

13:49:27.587 - StandardPages: Request Failed because HTTP 0 (HTTP 500 (HTTP/1.1 500 InternalServerError))


Any workarounds?

Are you doing this in studio play solo or on a live server?

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The place has to be connected to the game that you’re trying to fetch products from.
If you’re editing it from say, an autosave, it won’t work correctly.

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Ohh - I hadn’t actually published the game, but I also didn’t have any actual developer products to fetch so I didn’t make the connection. Thanks.

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