As a Roblox developer, it is currently too hard to create environments that are destructible through physical forces. It would be helpful to have a stable joint that can be broken when a certain threshold of force is applied.
This would allow games to be less reliant on custom physics systems and complicated workarounds when trying to achieve this effect. See: What options does Roblox have for vehicular mayhem? - Scripting Support - DevForum | Roblox
Thank you.
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This would help so much!
It would help with trees, fences, and other destructible items without having to use tacky constraints to do so. I feel like this is crucial to such a physically simulated game like roblox. +1
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For sure, at the moment I planned to find the parent of the hit, check the vehicleSeat’s velocity magnitude, then destroy the sign/structure/whatever depending on that force. So far I haven’t tried to make it work yet, but something like this would be great.
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