Currently my set up is this:
Module in replicated storage with the items and rarity.
In playerUI is the crate system that makes the UI appear and open the crate and chose the winning item.
My Issue:
I’m pretty sure this could get hacked very easy since nothing is being check with the server, however, I’m not sure what to check with the server. The item you win is chosen once the dial stops moving. How would I go around this without having to rewrite all my code?
Thanks,
Bylocks